![]() Now select Create New Property to create a new slider. Put it into Edit Mode by right-clicking anywhere in the tab and choose Edit Mode. With your figure selected, head to the Parameters tab. If you’re happy, proceed to the next section. When you move the timeline now, you’ll get a preview of how your slider will behave. You can add as many keyframes as you need. Make sure each frame only has the expression you want, while others are at 0%. Now say “happy” is at 100% on frame 5, and “excited” is at 100% on frame 10. Let’s use expressions as an example: leave frame 0 as it is (unmorphed). Start with a neutral/A-Pose/T-Pose value at frame zero. Give DAZ Studio a bit of room between them, say 5 frames. ![]() Step 1: Setting up your morphsįirst, setup various keyframes on the regular timeline for values you’d like to interpolate. Let me show you how you can create your own Keyed Properties slider. Here’s a slider I’ve extracted from an aniblock: It’s the magic behind products like Zev0’s Growing Up or 3D Universe’s Pose Architect. This has huge potential for anything from an array of facial morphs to various poses or even full body moprhs. Essentially they let us create a custom slider, whose position behaves much like a little timeline. It’s part of series, worth checking out if you’re into animations.I’ve come across Keyed Properties by accident, and was thrilled with what we can use them for. Here’s the video in which I’m setting up the controller part. If you wanted to add it permanently to a figure, save it like you would save a morph (Save As – Support Asset – Morph Asset, preferably to a dedicated library NOT the main DAZ 3D Library). Saving your scene will also save the slider. That’s it! Now our crab can open and close both claws driven by a single slider. Our slider will now work, but to make it more user friendly we need to right-click on it and disable Edit Mode again. There’s nothing else we need to do in this dialogue, just hit Accept and we’re done. Think of it as creating a mini-timeline that interpolates all values over time. This will lock in all our adjusted values and calculate their changes as we move our slider. Now return to our custom slider and right-click on it, then choose ERC Freeze. Adjust any other values you’d like to change for your own project. It’ll create the effect of him snapping at something. ![]() Those are all rotation adjustments, but in four different places. In my case, I’ll select the thumbs of my crab and open them both, but I’ll also have him lift both hands too. Crank it up to 100%, then make the changes on the figure you’d like to drive. Now I have a new slider, still in Edit Mode. The only thing I’ll change in this dialogue is at the very bottom, under minimum default value, I’ll set it to 0 rather than -1. I will use this slider to open both of his claws at the same time. I’ll call mine Open Claws and put it under the existing Body Posing section. Give it a meaningful name and location with the Path dropdown. Now right-click again and choose Create New Property. To do that, head over to the Parameters Tab and put it into Edit Mode (right-click anywhere in the empty list, or use the Hamburger Icon). The first thing we need is to create a control property (make a slider) that will drive the changes we’d like to control. Here’s what the result looked like in my project. dial up the properties you’d like it to drive.Creating a controller saved me a few mouse clicks during animation. Although an “open claw” dial was already implemented, it didn’t work the way I wanted it, and it wasn’t in the top node of my figure. In my recent Crab Animation project I’ve used controllers to create a single dial in the top node of the figure, with which I could open and close each of his claws. Let’s take a look at what they are and how they can help us. The idea is the same though: make one slider do multiple things, and let DAZ Studio calculate interpolated values. They’re akin to Blender’s Drivers, yet implemented very differently in DAZ Studio. ![]() Controllers are great little helper dials that can perform a number of functions and make our posing/animation life a little easier. ![]()
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